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Innovative Design — Simplicity

June 20th, 2008 shawnwelch 1 comment

A couple of years ago I was walking to a coffee shop using my iPod.  I turned it on in my pocket and it blared in my ears.  I instinctively turned it down with a quick circular motion of my thumb (iPod still in my pocket).  I cycled through a few songs before I realized the current playlist failed capture my interest, so I pulled my iPod out of my pocket and changed from “Acoustic” to “Alternative” (The sounds of U2, Coldplay, and Radiohead where the perfect backdrop to a cold February morning).

After I changed my playlist I stared at my iPod realizing I had just accomplished something remarkable.  I just filtered through 3,000+ songs to find the perfect sound track for my short walk to the coffee shop.  What amazed me even further was how complacent I had grown to the task; I expected it to be easy, and it was.  

Not only was my iPod incredibly simple, but it was incredibly powerful.  It had everything I needed with nothing left over.  No superfluous feature that 5% of a user group just had to have.  The iPod innovated my music experience.

John Maeda in “The Laws of Simplicity” said:

“Simplicity is about subtracting the obvious, and adding the meaningful.” 

The iPod epitomized that concept.  Everything I needed was at my fingertips.  Everything I didn’t need was hidden or simply not present. More importantly however, the iPod was intuitive.  I was able to operate it instinctively when it was too loud and by touch when I wanted to change songs; every button had a function, nothing was wasted.   

I expanded my understanding of Maeda’s statement when I realized that it was easy to design a product with minimal controls but extremely difficult to design a product with minimal controls that makes the user feel uninhibited.

Innovative products remove the obvious and add the meaningful without being complicated.