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Cell Phone vs iPhone

Walt Mossberg recently spoke at the Aspen Idea Festival about a shift in the perception of cell phone technology. Specifically he spoke about the iPhone, and the iPhone 3G. I want to be clear, as was Mossberg, this is not about the savvy designers at Apple, or their elaborate marketing campaigns. Remove the brand “Apple” from the equation, and hardware becomes hardware.  Whether it’s a Treo, a Blackberry, or an iPhone; their hardware is all “basically” the same.  The real difference between the iPhone and these other devices is their software.

More of the same, then something new

The iPhone did something unique.  The iPhone really isn’t a cell phone, it’s not even a “Smart Phone”. Realistically, the iPhone is a computer with a fully functional OS Kernel, a development API, and a graphics core; it just happens to also make phone calls.  I’m not saying it’s perfect.  My iPhone makes mistakes–battery life being one of them, a few dropped calls. I am not one of those people who thinks Apple can do no wrong.  The Apple TV has yet to “get it right”.  They still haven’t figured out how to bring digital content from the Internet to the living room–nobody has.  But Apple did do something right, and creating a completely mobile platform for third-party developers was one of them.

Here is an excerpt from Mossberg’s presentation on why the iPhone matters:

So What?

It comes down to taking technology to the next level–reinventing from the ground up when necessary.  A lot of people think the iPhone was Apple’s first crack at the cell phone market, but many forget the MotoROKR, which failed miserably.  After the failure of the ROKR, Steve Jobs decided they would have to reinvent the phone.  This Wired article tells the impressive back story of the iPhone.

So you have to ask yourself the question, “Does this device make it easier for me to do more with less?” Apple recently told the Wall Street Journal the App store brought in close to $30 million in sales during its first month.  Because Apple takes 30% of revenue sales, that means close to $21 million was distributed to third-party developers.

The iPhone/iPod Touch not only brings more power to the consumers, but also gives developers a unique opportunity to create innovative applications for the mobile market.  How can your product have the same impact in your market?